Editor Chief. Having previous experience in the industry as a games journalist for the past 5 years, Pedro started this new project with the team to deliver our take on the Gaming Industry. Fan of SP/MP games and a huge World of Warcraft nerd. Contact me at : [email protected]
Recently Digital Foundry had the chance to check Assassins Creed Valhalla on both Playstation 5 and the Xbox Series X, during their analysis however noticed that both versions currently have some issues however the Playstation 5 wins over the Xbox Series X on stressful moments like the ones described below.
We have previously covered that Assassins Creed Valhalla currently has some screen tearing issues on the Xbox Series X, which will be patched in the near future.
On the differences DF commented by saying :
Differences in game’s visual make-up essentially disappear completely once we move onto PlayStation 5 and Xbox Series X, where Ubisoft aims for total platform parity and basically delivers that. After a range of tests, there’s simply nothing to separate the two in terms of what the game is rendering: level of detail transitions in character quality, tessellation distance and trees and terrain are identical, while shadow resolution is similarly the same. We couldn’t find any differences at all in fully matched scenarios and any variations that may have been reported may well be down to the time of day system, which sees lighting adjust dramatically according to the sun’s position in the sky (or indeed its absence at night time).
So, similar to our first Series X vs PS5 platform comparison, we’re looking at feature parity – but again, performance is where there is a difference. With Devil May Cry 5, Xbox Series X enjoyed a small lead in most rendering modes, falling short against PS5 in 120Hz gaming. With AC Valhalla, there’s only one mode and 60fps is the target. While there are problems on both systems, Xbox Series X obviously fares worse. To put things into context, Valhalla targets 60 frames per second, but when the engine is under heavy load and can’t render a new frame within the 16.7ms target, it’ll present the new frame when it’s good and ready, while your screen is updating. This causes screen tearing. Both systems can have issues here, especially in cutscenes, and sometimes in gameplay. However, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios.